Written by Dawkus
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Saturday, 14 June 2003
I
remember my first online gaming experience. It was Warcraft II by
Blizzard. I played countless games of Warcraft II with my friends,
until a game called Diablo caught my eye. I eventually turned to
Starcraft (an RTS (Real Time Strategy) very similar to Warcraft II
except with a sci-fi theme). Recently, I have been playing a lot of Never
Winter Nights, a roleplaying game based on Dungeons and Dragons. What
sets NWN apart from the other D&D based computer titles in the past
is that you have an extensive editor at your disposal that allows you to create
your own games. With the addition of a voice chat program, we are getting very
close to seeing long distance role playing. I have long thought that this was
the main problem with most fantasy computer games. They loooked rather nice
graphic-wise, but there was no meat to the story. Now, we can role play long
distance, and create our own stories using NWN. Things certainly have
come a long way since the days Warcraft II and Diablo, and with
interest and participation in online gaming growing every day, the future never
looked brighter.
Interesting Article Links... Fantasy games 'not for geeks' |
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